Navmesh issues are when you have a mod like 3Dnpc + BTI in the same area and cell 1 from BTI thinks vanilla mesh is in cell 2 but 3DNPC is there and then you CTD when stepping over this 'edge'Īdding objects in settlements the Navmeshes 'weld' together they are special zones If you delete a vanilla building the original 'ground' navmesh remains the visability i.e what you see lighting and weather effects are generated off this mesh so you get oddities not ctd. I have used spring cleaning have it at the very very top above everything else
you can't run in some places also if you run around scrapped areas the terrain vanishes FPlayerDisableSprintingLoadingCellDistance=0 fixes sprint bug i.e.