Fallout 4 crash when scrapping

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Navmesh issues are when you have a mod like 3Dnpc + BTI in the same area and cell 1 from BTI thinks vanilla mesh is in cell 2 but 3DNPC is there and then you CTD when stepping over this 'edge'Īdding objects in settlements the Navmeshes 'weld' together they are special zones If you delete a vanilla building the original 'ground' navmesh remains the visability i.e what you see lighting and weather effects are generated off this mesh so you get oddities not ctd. I have used spring cleaning have it at the very very top above everything else

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you can't run in some places also if you run around scrapped areas the terrain vanishes FPlayerDisableSprintingLoadingCellDistance=0 fixes sprint bug i.e.